Naruto: Rise of a Ninja is an Action Adventure/Fighting Xbox 360-exclusive video game developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. The game was nominated as Best Fighting Game at Game Critics Awards 2007 and won IGN’s E3 2007 Best Fighting Game Award. A sequel titled Naruto: The Broken Bond was released on November 18, 2008.
The game itself consists of two major gameplay modes: one-on-one Fighting and Adventure/RPG, where Konoha serves as a main hub to access various missions players can go on.
The Fighting part was directed by Massimo Guarini, while the Adventure/RPG part was directed by Olivier Palmieri.
The main story mode alternates between these two modes, and takes place from the beginning of the series to the end of the Invasion of Konoha arc (episodes 01-80 of the anime), with included sidequests .
The game has met very good reviews from critics. One main example of praise is from IGN, awarding the game 8.4/10 and stating ‘the first great Naruto game‘. In addition to winning the Best Fighting Game Award at E3 2007, it was also praised for having a simple but extremely fun and fast fighting engine.
DEV DIARY: THE FIGHTING SYSTEM